GoldenEye for Wii but No TimeSplitters 4 at E3
The first day at E3 brought many announcements. One of those announcements was a GoldenEye remake, exclusively for the wii. It has 4 player split-screen with original characters and modes from the N64 game but will also include online multiplayer. The game will contain Daniel Craig and not Pierce Brosnan as bond and a new storyline, different from the original. It will be released this year, in November (apparently) and the graphics seem a little disappointing, even for the wii, but you can make your own mind up on that.
Do those health and armour bars may remind you of something?
David Doak and Steve Ellis formed Free Radical Design in 1999 and were joined by Graeme Norgate, Karl Hilton and Lee Ray. All of which worked previously at Rare, the company that made Goldeneye.
The TimeSplitters series can be considered to be GoldenEye’s legacy. The same enjoyment has carried through. The multiplayer brilliance and most obviously the HUD as examples.
If GoldenEye is considered to be one of the best games of all time and there is clearly market demand for such a game, what has happened to TimeSplitters 4?
Take a look at the E3 trailer for GoldenEye on the wii. What do you think to the graphics and overall impression the trailer gives to you? Will it be a faithful remake? Was it reasonable to make it exclusively for wii? Where on earth is TimeSplitters 4? Leave your comments below.






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soni2295:
my fav game of n64, thats why i love timesplitters.
a new goldeneye story? i liked all the games with the old bond, this looks fun.
16 June 2010, 2:57 amdrb1992:
I have been waiting for a rerelease of this game for ages. I wish it was on 360 or PS3 because it would probably do better on those consoles but the Wii does need some good FPS games. I like that it has online MP unfortunately though the Wii’s online sucks. I am still excited though and will probably pick this game up.
22 June 2010, 4:10 amGreenBean:
The graphics on that image of the restroom are really bad for 2010 and for use of a crytek engine. maybe for an iphone app they’d be okay. jagged, no shadows (really?), clunky curved surfaces… this has to be a quick shader image and not a fully rendered game, or like i said for a small device like the iphone.
22 August 2010, 8:54 pm