TimeSplitters Fan Game (Code named TimeSplitters Platinum)

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TimeSplitters Fan Game (Code named TimeSplitters Platinum)

Postby Matthew Mitchell » September 24th, 2009, 10:56 pm

I am making a TimeSplitters fan game for my A2 Computing project. I will likely work on it after I've finished it as my project. It's going to be a 2D top-down shooter. It will be based slightly on TimeSplitters Gold but I aim to improve on it's weaknesses such as the poor AI. I will make it in Python with pygame for Mac OSX, Windows and possibly Linux as well.

Right now I have a basic menu. It took me a while to make the curved edges as pygame didn't have an exact feature:

http://www.godofgod.co.uk/my_files/TSPmenu.png

I also have some menu music - http://godofgod.co.uk/my_files/TSPTitle.m4a

I will use fan made music for the game to avoid dealing with copyrights. If anyone has any TimeSplitters remakes/remixes and want to contribute, it would be most appreciated. Lt. Surge has kindly agreed to offer his TimeSplitters music.

Everything else, including characters and levels, will have to wait until I have a decent game engine working or at least designed.

I hope everyone will enjoy this game very much. It will potentially have both online multiplayer and a mapmaker.
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TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » October 28th, 2009, 10:05 pm

My TimeSplitters fan game, which still has the title TimeSplitters Platinum unless a better one is found, is into development. I have been working on anaconda and I now have a Pre-Alpha release ready, which means it is incomplete. I do not have an exe for Windows but I do have the source and instructions to run it.

For any lucky people with Macs, feel free to try my game as it currently stands here - http://www.godofgod.co.uk/my_files/TimeSplitters%20Platinum%20Pre-Alpha.app.zip

I have a debian package for those with Ubuntu. It may work with other distributions but I've tested it on Ubuntu 9.10. http://www.godofgod.co.uk/my_files/Time ... -Alpha.deb

For people with Windows and incompatible Linux operating systems - http://www.godofgod.co.uk/my_files/Time ... -Alpha.zip

Download the zip file and unzip it. Then read the README.txt file.

Here is a screenshot - http://www.godofgod.co.uk/my_files/anaconda_scores.png
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby soni2295 » October 30th, 2009, 7:28 am

i'll be waiting for widows version
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » October 30th, 2009, 7:10 pm

I need the correct tools to create a Windows exe file. These wont work on my Mac, which is why there is a delay.

I have another screenshot here - http://www.godofgod.co.uk/my_files/tsp_menu.png

I have a debian package now. It's been made and tested for Ubuntu 9.10 but may work with other distributions. http://www.godofgod.co.uk/my_files/Time ... -Alpha.deb

It requires the packages python, python-pygame,python-numpy and python-httplib2.

I have the source files which should work with Windows and other Linux distributions - http://www.godofgod.co.uk/my_files/Time ... -Alpha.zip

Download the zip file and unzip it. Then read the README.txt file.
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » January 8th, 2010, 3:13 pm

The game has gone through a few problems which have delayed the development slightly but I have fixed most problems now.

I realised the game was too slow. To fix this, I began to use OpenGL which allows for graphics acceleration. This came with problems because it's quite tricky to program.

Now it's almsot back on track and it should be faster now I'm using OpenGL. I have mostly done the Mapmaker and Anaconda is done. Once OpenGL is properly in place I can start making the main part of the game.
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby soni2295 » January 10th, 2010, 4:37 am

anaconda and anaconda mapmaker?.

and have you used the pc timesplitters future perfect map editor? this was good for show and send the design of your maps throuth pc.
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » January 10th, 2010, 4:50 pm

The mapmaker is for the amin game and not the Anaconda minigame.

It wont be tile based. People will have to create background images and then add items and walls in the mapmaker afterwards. I may add a tile based mapmaker in the future however.

Potentially I could add an online mode so you can play with people online. While this would be brilliant I'm not sure it I will do it. It's thwarted by complexity. I'm not sure where I would start.

It's an idea for the future. Once I get the game done I will consider what I can add in future versions.

Update: Anaconda is working at 30 to 60fps on my MAcbook White. I've limited the fps to 60. The menu runs as 60 almost constant.
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » April 6th, 2010, 8:31 pm

I have got wall collision working and I will now work on weapon pick-ups and items before going onto AI.

This is potentially the music selection for the game. I haven't discovered how much space it will take up but I'm guessing about 120MB. The entire game will likely be about 250MB. I can only guess at the moment.

TimeSplitters:
Chinese
Planet X
Docks
Spaceways
Site
Streets TS1

TimeSplitters 2:
Return to Planet X
Wild West
Spacestation
Mexican Mission
Ice Station
Ufopia
Streets TS2

TimeSplitters Future Perfect:
Scotland the Brave
Castle Tank Boss
Disco a Go Go
Spaceport
Subway
Venice
Zeppelin
Like a Monkey
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby soni2295 » April 6th, 2010, 11:35 pm

what about Warzone for the music selection.
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Re: TimeSplitters Platinum Pre-Alpha (Development)

Postby Matthew Mitchell » April 7th, 2010, 2:10 pm

I personally do't like Warzone very much but I will see what other people think. If other people show interest in Warzone, I'll add it.

People are also showing interest in Nightclub. I find that song to be rather ridiculous but if people want it then I will put it in there. People also like story songs but I don't think they will be suitable for chaotic arcade matches.
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