Crytek UK is creating an original FPS game. Karl Hilton explains that the studio will continue to focus upon both Multiplayer and single player quality in this game. Such quality that could be found in the TimeSplitters games. This could possibly be bad news for the future of TimeSplitters 4 as new ideas are being put forward while TimeSplitters 4 is being left behind. To Develop, Karl Hilton has said,
We are currently concepting up an original IP that we hope will become a defining game series for the UK studio, however, in reality, the opportunity to make any kind of original FPS genre game where we get to focus on the quality of both the multiplayer and single player experience is what drives people at the studio. We have a strong history of creativity here, and we want to take that forward with Crytek and the CryENGINE 3.
Karl Hilton is also very keen on supporting video game education,
We are particularly keen to get involved with education in the UK and build up good communications and knowledge exchange with universities and colleges
It is expected that CryEngine 3 will be given out free to UK universities. Talking to GamesIndustry.biz, Karl Hilton has said,
Universities are looking to foster creativity and send people out into the industry who have lots of ideas, but it’s also about that practical hands-on training so that they know what the limitations are. It’s very easy for students to come out of the academic world and not have a grasp on the realities of making a video-game. The more we can get involved with them and give them feedback and access to the tools involved, the more accurate the course will become in training people up.
We’re talking with uni’s now about how they can integrate it into their courses and going down to see them to do a one day tutorial to get them up and running on that as quickly as possible. It’ll be a learning experience for both of us to see how they integrate it.
I think we’re very forward looking, Students and universities aren’t mind readers, they won’t know exactly what we do and how we do it unless they get in contact with people who actually work in the industry.
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